

Despite the cold, a dozen people gathered together on December 12 to post stickers and form a picket line. The protest was led by employees from the French video game developer Don't Nod, but it had also been joined by employees from Ubisoft, who took advantage of Don't Nod's strike to continue talking about their own. Nearly two months have passed since the three-day strike from October 15 to 17 at Ubisoft offices nationwide, in which over 700 employees participated, out of 4,000 in France and 21,000 worldwide. Since then, the core issue has yet to be solved: Management has demanded a minimum of three in-office days per week, but many employees have become accustomed to a greater number of remote days.
In 2020, Ubisoft established a policy that allowed up to three remote days per week or even "up to 100% remote work, with managerial and HR approval," said Vincent Cambedouzou, the Paris representative of the Syndicat des Travailleurs et Travailleuses du Jeu Vidéo, a union of video game workers. He added that this decision has "allowed many employees to adapt their professional lives to their private lives."
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