


Britain is a global gaming superpower
The UK helped shape the global video-games industry: can it stay in the game?
The arrival of “Grand Theft Auto VI” in 2026 will be less a video-game release than a cultural moment. The game, which rewards players for stealing cars, selling drugs and killing cops, will have cost upwards of $2bn to build. Yet it will almost certainly turn a profit within its first week. With its glitzy cityscapes, radio soundtrack and trademark swagger, the series looks, sounds and feels like a warped parody of America. Yet this blockbuster began its life in the small Scottish city of Dundee and is still made by a team of tartan nerds in Edinburgh—a feat celebrated in the British government’s strategy for the creative industries, released this June.
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Still want to be a London cabbie?
Surprisingly, many do, and are prepared to study for the gruelling test to become one

Pascal Soriot, the pharma titan tiring of Britain
AstraZeneca’s boss shares Donald Trump’s mission to spread the cost of drug development

What’s Britain good at?
Surprisingly, lots
Is Britain’s Green Party too nice to emulate Reform UK?
The party’s next leader will need to turn vibes into votes
British authorities are cracking down on strip clubs
They are misguided to do so
Wanted: a junior motion-graphics designer for our video department
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